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Internet Message Format  |  1996-08-05  |  923 b 

  1. Path: aargh.incubus.sub.org!marc
  2. From: marc@aargh.incubus.sub.org (Marc 'Nepomuk' Heuler)
  3. Newsgroups: comp.sys.amiga.programmer
  4. Subject: Re: Demo/game to OS frien
  5. Message-ID: <Y2W2y*Poa@aargh.incubus.sub.org>
  6. Date: Tue, 06 Feb 1996 23:09:48 CET
  7. Reply-To: marc@aargh.incubus.sub.org
  8. References: <4e8h9j$mp5@sinsen.sn.no> <4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au>
  9.  <PETERM.96Jan31172831@tui.maths.irl.cri.nz> <3274.6607T382T680@wr.com.au> <PETERM.96Feb5143139@tui.maths.irl.cri.nz>
  10. Distribution: inet
  11. Organization: Data Design
  12. X-Newsreader: Arn V1.03a
  13.  
  14. In article <PETERM.96Feb5143139@tui.maths.irl.cri.nz>, Peter McGavin writes:
  15.  
  16. > Unless we're getting thousands of interrupts per second (which
  17. > indicates we're probably using the wrong algorithm), no-one will
  18. > notice the difference.
  19.  
  20. One of my hw projects causes 4000-10000 hipri ints per second, all of which
  21. are handled by the OS.  No problem at all.
  22.