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- Path: aargh.incubus.sub.org!marc
- From: marc@aargh.incubus.sub.org (Marc 'Nepomuk' Heuler)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Message-ID: <Y2W2y*Poa@aargh.incubus.sub.org>
- Date: Tue, 06 Feb 1996 23:09:48 CET
- Reply-To: marc@aargh.incubus.sub.org
- References: <4e8h9j$mp5@sinsen.sn.no> <4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au>
- <PETERM.96Jan31172831@tui.maths.irl.cri.nz> <3274.6607T382T680@wr.com.au> <PETERM.96Feb5143139@tui.maths.irl.cri.nz>
- Distribution: inet
- Organization: Data Design
- X-Newsreader: Arn V1.03a
-
- In article <PETERM.96Feb5143139@tui.maths.irl.cri.nz>, Peter McGavin writes:
-
- > Unless we're getting thousands of interrupts per second (which
- > indicates we're probably using the wrong algorithm), no-one will
- > notice the difference.
-
- One of my hw projects causes 4000-10000 hipri ints per second, all of which
- are handled by the OS. No problem at all.
-